Membership
ABOUT THIS RESOURCE
Description
Unreal Engine: Ultimate Survival Horror Course is a comprehensive game development course by Aidan Perry, teaching students how to build a complete survival horror game from scratch using Unreal Engine and its Blueprint visual scripting system.
The course covers essential game development principles, character controllers, interactive environments, inventory systems, advanced horror mechanics, artificial intelligence, atmospheric level design, and cinematic gameplay.
Through practical lessons, students learn to recreate mechanics inspired by popular horror games such as Outlast, Amnesia, Resident Evil, and Five Nights at Freddy's while developing their own playable horror game.
COURSE CONTENT
• 10 Sections
• 77 Lectures
• 18 Hours 37 Minutes of Video Training
• 35 Downloadable Resources
• Project-Based Game Development
• Unreal Engine Blueprint Visual Scripting
GAME DEVELOPMENT FUNDAMENTALS
• Unreal Engine Project Setup
• Game Instances, Game Modes, and Game States
• Player States and Player Controllers
• Character Blueprints
• First-Person Camera Controls
• WASD Movement and Jumping
• Blueprint Programming Fundamentals
• HUD and User Interface
SURVIVAL HORROR MECHANICS
• Interactive Object System
• Multiple Door Interaction Systems
• Physics-Based Doors
• Flashlights and Battery Management
• Flickering Lights and Light Switches
• Sprinting and Stamina
• Crouching and Head Bobbing
• Character Leaning
• Health and Damage Systems
• Blood Screen Effects
• Interactive Combination Locks
• Notes and Collectible Documents
• Jumpscares and Horror Events
• Dynamic Footstep Sounds
• Objectives and Cutscenes
INVENTORY & ITEM SYSTEMS
• Advanced Inventory Management
• Item Pickup and Interaction
• Item Names and Descriptions
• Custom Item Icons
• 3D Item Inspection
• Rotating and Examining Objects
• Expandable Inventory Slots
• Additional Inventory Items
ARTIFICIAL INTELLIGENCE
• Enemy AI Behavior
• AI Patrol Systems
• Player Detection and Chasing
• Investigation and Searching
• Enemy Attack Mechanics
• AI Door Interaction
• Hiding from Enemies
• Locker and Environmental Hiding
• Enemy Reactions to Player Movement
• AI-Based Jumpscare Events
ATMOSPHERE & LEVEL DESIGN
• Horror Environment Creation
• Atmospheric Lighting
• Post-Processing Effects
• Exponential Height Fog
• Dust Particle Effects
• Dynamic Depth of Field
• Ambient Sound Design
• Cinematic Horror Atmosphere
FAMOUS HORROR GAME MECHANICS
• Outlast-Inspired Camera System
• Resident Evil-Style Fixed Cameras
• Five Nights at Freddy's Security Cameras
• Amnesia-Inspired Physics Door Interaction
ADDITIONAL TOPICS
• Main Menu Creation
• Gameplay Objectives
• Cinematic Cutscenes
• Game Design Principles
• Horror Gameplay Balancing
• Building a Playable Game Project
SUITABLE FOR
• Beginner Game Developers
• Unreal Engine Learners
• Indie Game Developers
• Survival Horror Enthusiasts
• Blueprint Programming Beginners
• Game Designers
• Students Interested in 3D Game Development
REQUIREMENTS
• A 64-bit Windows PC or Mac capable of running Unreal Engine
• Minimum 8 GB RAM stated by the instructor
• Unreal Engine installed
• No advanced programming knowledge required to begin
COURSE INFORMATION
• Instructor: Aidan Perry
• Platform: Udemy
• Language: English
• Last Updated: April 2022
• Category: Game Development / Unreal Engine
• Learning Format: On-Demand Video Course
The course covers essential game development principles, character controllers, interactive environments, inventory systems, advanced horror mechanics, artificial intelligence, atmospheric level design, and cinematic gameplay.
Through practical lessons, students learn to recreate mechanics inspired by popular horror games such as Outlast, Amnesia, Resident Evil, and Five Nights at Freddy's while developing their own playable horror game.
COURSE CONTENT
• 10 Sections
• 77 Lectures
• 18 Hours 37 Minutes of Video Training
• 35 Downloadable Resources
• Project-Based Game Development
• Unreal Engine Blueprint Visual Scripting
GAME DEVELOPMENT FUNDAMENTALS
• Unreal Engine Project Setup
• Game Instances, Game Modes, and Game States
• Player States and Player Controllers
• Character Blueprints
• First-Person Camera Controls
• WASD Movement and Jumping
• Blueprint Programming Fundamentals
• HUD and User Interface
SURVIVAL HORROR MECHANICS
• Interactive Object System
• Multiple Door Interaction Systems
• Physics-Based Doors
• Flashlights and Battery Management
• Flickering Lights and Light Switches
• Sprinting and Stamina
• Crouching and Head Bobbing
• Character Leaning
• Health and Damage Systems
• Blood Screen Effects
• Interactive Combination Locks
• Notes and Collectible Documents
• Jumpscares and Horror Events
• Dynamic Footstep Sounds
• Objectives and Cutscenes
INVENTORY & ITEM SYSTEMS
• Advanced Inventory Management
• Item Pickup and Interaction
• Item Names and Descriptions
• Custom Item Icons
• 3D Item Inspection
• Rotating and Examining Objects
• Expandable Inventory Slots
• Additional Inventory Items
ARTIFICIAL INTELLIGENCE
• Enemy AI Behavior
• AI Patrol Systems
• Player Detection and Chasing
• Investigation and Searching
• Enemy Attack Mechanics
• AI Door Interaction
• Hiding from Enemies
• Locker and Environmental Hiding
• Enemy Reactions to Player Movement
• AI-Based Jumpscare Events
ATMOSPHERE & LEVEL DESIGN
• Horror Environment Creation
• Atmospheric Lighting
• Post-Processing Effects
• Exponential Height Fog
• Dust Particle Effects
• Dynamic Depth of Field
• Ambient Sound Design
• Cinematic Horror Atmosphere
FAMOUS HORROR GAME MECHANICS
• Outlast-Inspired Camera System
• Resident Evil-Style Fixed Cameras
• Five Nights at Freddy's Security Cameras
• Amnesia-Inspired Physics Door Interaction
ADDITIONAL TOPICS
• Main Menu Creation
• Gameplay Objectives
• Cinematic Cutscenes
• Game Design Principles
• Horror Gameplay Balancing
• Building a Playable Game Project
SUITABLE FOR
• Beginner Game Developers
• Unreal Engine Learners
• Indie Game Developers
• Survival Horror Enthusiasts
• Blueprint Programming Beginners
• Game Designers
• Students Interested in 3D Game Development
REQUIREMENTS
• A 64-bit Windows PC or Mac capable of running Unreal Engine
• Minimum 8 GB RAM stated by the instructor
• Unreal Engine installed
• No advanced programming knowledge required to begin
COURSE INFORMATION
• Instructor: Aidan Perry
• Platform: Udemy
• Language: English
• Last Updated: April 2022
• Category: Game Development / Unreal Engine
• Learning Format: On-Demand Video Course
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